Jon's Dev Blog
This Blog is dedicated to my progress in any of my tools/games/projects in GM or anything that I feel is directly associated with them.
Tuesday, November 29, 2011
Sunday, October 2, 2011
Holding off a bit
If you couldn't tell from my posts, or rather lack thereof: I'm getting swamped in all kinds of work, and October doesn't look like it's going to be any different.
I've almost finished the animator, but I still have the assembler to give a makeover.
So until I can get some more free time, I won't be able to work on it. Sorry, guys.
I've almost finished the animator, but I still have the assembler to give a makeover.
So until I can get some more free time, I won't be able to work on it. Sorry, guys.
Friday, September 16, 2011
A Little Preview
Here's how the current engine looks
It contains a .gm81 editable and an .exe
It shows the simple little walk animation presented in the first video I showed you guys (It's the only one that's survived the format changes since then).
Anyway, how does that look for you guys. And what other features would you like to see?
It contains a .gm81 editable and an .exe
It shows the simple little walk animation presented in the first video I showed you guys (It's the only one that's survived the format changes since then).
Anyway, how does that look for you guys. And what other features would you like to see?
Wednesday, September 14, 2011
Schedule Prioritzing
Alright. Since I'm getting pretty busy, my posts have been pretty far apart. But don't worry, I'm still working on the animator and it's making progress.
So instead, I'll try to make small posts and include images.
I've added new GUI functions
You can now also group rotations so that the children parts rotate with it.
So instead, I'll try to make small posts and include images.
I've added new GUI functions
- Clear Rotations
- Clear Offsets
- Animation Preview
Onion Skin enabled Animation preview |
You can now also group rotations so that the children parts rotate with it.
Tuesday, September 6, 2011
Mapping
Alright. I managed to get back to it for a little while and now I'm starting to wrap this new GUI onto the previous animator, but I still probably won't have a lot of time. And you can also select parts by clicking them (still a little buggy).
Thursday, August 25, 2011
Setbacks
Hmm. Well, I have to say that school and work have started to eat away at the time. Lately I haven't had much time to do anything.
In fact, since the video has been posted, all I've been able to do is fix the rotators (again, yes I manage to keep breaking it. And it's STILL not 100% accurate, but it's pretty darn close).
I'll try to work on this as much as time allows, though.
In fact, since the video has been posted, all I've been able to do is fix the rotators (again, yes I manage to keep breaking it. And it's STILL not 100% accurate, but it's pretty darn close).
I'll try to work on this as much as time allows, though.
Monday, August 22, 2011
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