Here's how the current engine looks
It contains a .gm81 editable and an .exe
It shows the simple little walk animation presented in the first video I showed you guys (It's the only one that's survived the format changes since then).
Anyway, how does that look for you guys. And what other features would you like to see?
This Blog is dedicated to my progress in any of my tools/games/projects in GM or anything that I feel is directly associated with them.
Friday, September 16, 2011
Wednesday, September 14, 2011
Schedule Prioritzing
Alright. Since I'm getting pretty busy, my posts have been pretty far apart. But don't worry, I'm still working on the animator and it's making progress.
So instead, I'll try to make small posts and include images.
I've added new GUI functions
You can now also group rotations so that the children parts rotate with it.
So instead, I'll try to make small posts and include images.
I've added new GUI functions
- Clear Rotations
- Clear Offsets
- Animation Preview
Onion Skin enabled Animation preview |
You can now also group rotations so that the children parts rotate with it.
Tuesday, September 6, 2011
Mapping
Alright. I managed to get back to it for a little while and now I'm starting to wrap this new GUI onto the previous animator, but I still probably won't have a lot of time. And you can also select parts by clicking them (still a little buggy).
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