Friday, September 16, 2011

A Little Preview

Here's how the current engine looks

It contains a .gm81 editable and an .exe

It shows the simple little walk animation presented in the first video I showed you guys (It's the only one that's survived the format changes since then).

Anyway, how does that look for you guys. And what other features would you like to see?

Wednesday, September 14, 2011

Schedule Prioritzing

Alright. Since I'm getting pretty busy, my posts have been pretty far apart. But don't worry, I'm still working on the animator and it's making progress.

So instead, I'll try to make small posts and include images.

I've added new GUI functions
  • Clear Rotations
  • Clear Offsets
  • Animation Preview
I've also fixed tweening so it uses SLERP and no longer needs the "Turn" rotation to make smooth rotations. (Efficiency +1)
Onion Skin enabled Animation preview

You can now also group rotations so that the children parts rotate with it.

Tuesday, September 6, 2011

Mapping

Alright. I managed to get back to it for a little while and now I'm starting to wrap this new GUI onto the previous animator, but I still probably won't have a lot of time. And you can also select parts by clicking them (still a little buggy).