|Model shown with applied stretching|
This program takes what we finished in the other program and adds some motion. You edit each part over the frames by editing the rotation vector and how much it should be rotated by, there's also another localz rotation (called turn) that allows for smoother tweens.
|Tween Window shown with momentum tween with alterations|
Speaking of Tweens: the tweening in this program is incredibly powerful and customizable. There are four built-in algorithms (linear,exponential,logarithmic,momentum) which you can add and even then you can physically alter the tween graph.
It also comes with other functions and doohickeys, like:
|Onion Skin enabled animation|
- Remapping Skeletons
- Onion Skins
- Animation loops
- Skeleton Offset
- Adding Animations
- Splitting Animations
- Split Tweening
|Frame selection expanded|
I'm quite happy with it. Even though the interfaces between the programs aren't the greatest, I'm proud of the accomplishments made under the hood.
I think maybe the next post will involve the game engine, but as of writing this, I haven't started, yet.
|It's come a long way.|