Wednesday, June 22, 2011

Progress on Terrain

It's been a while since my last post. I think I was a tad bit aggressive previously with how often I posted.

Anyway, I have fixed normal calulating and smoothing the mesh. Now, not only does it support random terrain but height maps as well. Just paint the terrain on an image and import it.

Here's how height mapping looks:
The input
Perspective from ground
Viewed from the air

But it hasn't always worked that smooth...
: (
Anyway that's all for now. I'll have to think of what to do now.

In other news: .....the adapter has not come in yet.....

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